Wishes aren’t all they’re cracked up to be… especially when you have to capture the Fairies who grant them to you.
Er… make that faeries… and not the normal, hiding-in-plain-sight magical kind.
When a misadventure cleaning out the attic leads Isaac to release a faerie trapped in a glass ball of light, he believes he’s struck gold–in the form of wishes. All he has to do is mention the name that was engraved on the ball, and the indebted faerie would grant him any three wishes he wanted.
The best part of all was knowing that there was an entire chest of captured faeries waiting to be freed…
But when strange things start to happen around town, Isaac begins to wonder if the increasingly unfortunate events are his doing.
Only his mysterious neighbor, Yara, knows the truth about his lineage as a Light Keeper.
Can Yara’s strength and wisdom guide Isaac into his new role?
Can Isaac make things right again?
Or will his dream-come-true turn into his worst nightmare?
Christina Wallace has been many things. A student, an analyst, a wife, a mother, a gamer, and a lifelong writer. For almost as long as she can remember she’s dreamed of people and places that only existed in her mind, and sharing her stories is a dream come true.
Christina writes books not only for middle-grade audiences, but for young and new adults as well. Stories should be an escape. Christina likes to write about people who become their own heroes and take fate into their own hands. Many of her works contain fantastical elements and also a bit of love, but strong friendships are the common thread.
The Light Keeper is Christina’s debut series with more books soon to come. She is thrilled to begin this adventure of her very own as an author.
Here you’ll find teasers from a variety of authors – just a taste of what’s in their books….
All (c) belongs to the original authors.
Excerpt from the Light Beyond the Storm Chronicles – Book I (c) A. L. Butcher
The Archmage rested: dozing, replenishing, and dreaming. Archos had spent an active day and night studying and trying to finish the spell he was creating. Even with his Power, something had unsettled him, so he had given up and gone to rest. As he dozed in a chair in what he called his “workshop,” the Mirror he owned began to sing. Pulled from his sleep, he rose and walked to it. “What is it that you disturb me at such an hour?” he murmured. The Mirror’s song began to wail the strange, haunting song of the Arcane Realms. Touching the edges of the Enchanted Silver frame, he watched as the Mirror shimmered, and the mists cleared.
Archos watched as the view of the chamber in the ruins flickered into view. The image was weak, so he channelled some magic into the Mirror, and Archos saw the other Mirror in the tower and a glimpse of something red as the image flickered out. “Damn you,” he muttered, “must be a weak one.”
Concentrating, he channelled another small bolt of magic into his own Mirror. These artefacts had many uses, if a mage knew the correct spell, one of which included finding other such Mirrors. It was almost as though they spoke to one another, communicated in the Arcane Realm. They fed on magic, although Archos was not sure if “fed” was the correct term. Demanded, needed, or desired were perhaps more accurate. His Mirror could be fickle, but it was old. It had cost him a good deal some years ago, but he smiled as he caressed the silver. He saw the image flicker back up and as it did so, a bolt of magic, of pain, of Power, and of the most intense desire shot down his arm and right across him. Suddenly his head spun, for just a moment, and the Power made him drop gasping to his knees.
“Gods, what was that? Such Power! That cannot have been from the other Mirror!”
He had never felt such intensity as the Power of the woman who called to him across the vast Magical Realms. Breathlessly, he gripped the edges, surprised and deeply intrigued. As he pulled himself back to his feet, Archos saw her: the flame-haired elf woman touching the Mirror in the ruins. He watched as she ran her fingers down the glass and murmured something. Again, he cursed that he had never been able to get the thing to transmit sound. Archos gazed, transfixed, at the beautiful young mage. She could not be more than twenty-five summers, although with elves, it was hard to tell. It had taken him years to learn Mirror magic, yet before him stood this young mage activating an old, dying Mirror.
The image faded, and he snapped at the Mirror, “Show me. Do not play games.”
The mists swirled, and he tried to reach through the unyielding magical fog. “Damn you, so be it!” Archos continued, glaring at the Mirror.
Book info:
The Light Beyond the Storm Chronicles – Book I
In a dark world where magic is illegal, and elves are enslaved a young elven sorceress runs for her life from the house of her evil Keeper. Pursued by his men and the corrupt Order of Witch-Hunters she must find sanctuary. As the slavers roll across the lands stealing elves from what remains of their ancestral home the Witch-Hunters turn a blind eye to the tragedy and a story of power, love and a terrible revenge unfolds.
The fantasy world of Erana – which features in my Light Beyond the Storm Chronicles series, and the Tales of Erana is a complex world. Magic is illegal – but magic doesn’t know that and it doesn’t care. Mages are illegal, adepts are illegal but still magical people exist, mainly in hiding or unaware that’s what makes them a little faster, a little more talented, a better healer, a craftier thief or whatever. The Order of Witch-Hunters hate magic and seek to divide and rule.
But who are the people of Erana?
Races:
Humans – humans are the predominant race and the shortest-lived. Most humans are not magical if they are pure-blood humans, but it’s not unheard of. They come in many colours – the mainland people are largely pale-skinned but in the Far Isles and some of the Northern areas the people are dark-skinned, and the people who dwell in the Emerald Valley are dark-haired, olive-skinned folk.
Witch-Hunters are all human (or at least look human).
‘Passer’ humans – they have in their ancestry Elven or Trollish blood. It can be several generations back. They look human, but often these are the folk with a bit of magic. If they know of their elven ancestor most would keep it quiet.
Elves – Legally all elves are the property of humans – slaves. They have no rights in law and any elf who moves around must have papers from the human who owns them.
The Forest Elves dwell in the Shimmering Forest, their ancestral home. Much of it is remote, mysterious and unexplored by humans. Many elves are magical to a degree, but at a cost. The elves were once the predominant and most powerful race, but wars and the feared Plague decimated them – spreading to the human and Trollish lands and bringing much death. The elves are still blamed for the Plague and humans are wary.
There are a few Elven towns and villages within the Shimmering Forest, but for the most part the once-great civilisation is gone. Technically even Forest Elves are slaves – and periodically the Slaver raid the Forest, or the Witch-Hunters purge any elven settlements.
Hunters and traders (where they can be) the Forest elves live precariously on what the Shimmering Forest has to offer – with a little light agriculture where the land permits it.
City Elves – these folk live among the humans, either having been born there or having been captured and sold by slavers. Within the larger towns and cities, they are forced to dwell in the poorest area – the Enclave. Some elves live in the homes of their masters and many are harshly treated.
Elven women are considered attractive and are often taken (mostly against their will) to be Kepts to rich men. Male elves too – are taken to work in the brothels, and elves of both sexes usually end up with the hard, dangerous jobs – mining, physical work in the quarries, servants in the houses of the rich humans doing….whatever the human wants.
Half-Elves – legally with the same rights as elves (i.e none) half-elves are the offspring of an elven (or half elven) parent and usually a human parent. They are taller and stockier than elves but generally have pointed ears, an angular face and the wider set eyes of their elven heritage.
Trolls – The Trollkind live in the mountains and hills, and generally avoid humans. They are large, with curved horns on their heads and the male warriors have hard dermal plates on their bodies. Their skin colour ranges from black through to red, grey, even blue now and then, and often similar to the land around their home. They have long, curly hair and pointed ears.
A warrior race they are the only matrilineal race. Their rulers are always women – Shaman – powerful, wise women renowned for their ability to tell fortunes, and the future. The male warriors – called Hirik – are shapeshifters – able to transform into wolves or bears. They are a spiritual people – they honour the gods and respect for their patron god or goddess is very important.
Outsiders see them as strange, rather barbarian as the are often tribal wars, but kin is very important – and alliances can span decades and mountain ranges.
Most humans would never have seen a troll in the flesh.
In a dark world beset by tyranny and lies can love and magic entwined bring freedom? Dark adult fantasy with sizzling sorcery, romance and revenge.
In a world of forbidden magic, slavery and lies a group of outlaws seek a legend. Facing monsters, Witch-Hunters, hardship and unwelcome truths they must find what has been lost, and discover who they are.
Mirandra Var must prove her worth to rule and find the deadly mystery within the StolenTower. If she succeeds, she will become the leader of her tribe. If she fails, there will be no tribe to lead.
An epic fantasy buddy flick/bromance with a dark edge as well as humor, the Assassins of Landria series veers into horror, action, family, angst, comedy, and the occult. Think Butch Cassidy and the Sundance Kid recast as medieval assassins.
A year after the evets of Fugitive’s Vow, the worst of Rett’s wounds are healed. His recovery came at a high cost, leaving Ridge indebted to a mage of dubious integrity. Rett is functional, but he remains scarred and bitter, and self-loathing over his damaged mind and body strains his bond with Ridge. When the mage Ridge owes assigns him a quest to cancel his debt, Rett fears betrayal, though Ridge has no choice but to comply. The additional dream-walking and astral projection abilities awakened by the fracturing of Rett’s mind might be their only advantage, since Ridge’s quest is a suicide mission to retrieve an artifact capable of altering the past and rewriting history.
Ridge and Rett will need to regain their unshakeable trust and unwavering loyalty to have any hope of surviving the mission. Their enemies are legion and their friends are few, but the greatest threat to their survival lies in their own unresolved guilt, anger and fear. In order to save history, they’ll have to revisit deeds and memories best left buried, and make peace with the past to rescue the future. They think the artifact is to be used to try to save Kristoph. In reality, it enables them to make a tiny change that saves the life of the missing bastard heir, though they don’t realize it at the time.
Buddy flick epic fantasy! The fourth in the Assassins of Landria series from the award-winning, bestselling author of Scourge: A Novel of Darkhurst and The Chronicles of The Necromancer.
A vacant throne. A dark mystic intent on the crown. Two fugitive assassins risking everything to save the kingdom that exiled them.
Rule-breaking, unconventional assassins Joel “Ridge” Breckenridge and Garrett “Rett” Kennar are caught between dangerous allies and deadly enemies as the future of Landria hangs in the balance. The council of regents controlled by the Witch Lord threatens the succession after King Kristoph’s murder. Rett escaped his brutal captors scarred in body and mind. Now he’s struggling to control the untested powers unleashed by his ordeal and dream walks to a hidden cloister full of forbidden magic. Falsely accused of treason, Ridge hunts the mage who damaged Rett and uncovers a terrifying new threat.
Can a desperate gamble by outlaws and exiles avenge the king and save the crown?
Exile’s Questis an action-packed epic adventure filled with loyal friends, honorable fugitives, secret sanctuaries, hidden magic, and unexpected explosions.
Buddy flick epic fantasy! The third in the Assassins of Landria series from the award-winning, bestselling author of Scourge: A Novel of Darkhurst and The Chronicles of The Necromancer.
Rule-breaking, unconventional assassins Joel “Ridge” Breckenridge and Garrett “Rett” Kennar are back, and the stakes have never been higher.
The Witch Lord remains at large, orchestrating his plot against Landria’s throne from the shadows. Then tragedy strikes, the kingdom is in jeopardy, and Rett disappears. Framed for murder, Ridge flees with a bounty on his head, still intent on fighting the Witch Lord’s threat. Landria’s fate hangs in the balance, leaving only hard and dangerous choices.
Can an unlikely alliance of outlaws and fugitives turn the tide for justice and vengeance?
Buddy flick epic fantasy! The second in the Assassins of Landria series from the award-winning, bestselling author of Scourge: A Novel of Darkhurst and The Chronicles Of The Necromancer books!
Wandering mystic Yefim Makary, known to his followers as the ‘Witch Lord’, disappeared before he could be accused of inciting dissent against King Kristoph. His supporters among the disenchanted aristocrats who weren’t arrested have fled or died by their own hand. The king is happy to put the matter behind him. Yet Burke, the commander of the elite King’s Shadows, doesn’t believe the threat is over, and he assigns his two most troublesome, rule-breaking—and successful—assassins to ferret out the real threat and put a stop to Makary’s plots.
Joel “Ridge” Breckinridge and Garrett “Rett” Kennard rose through the ranks of the Landrian army together, from teenaged conscripts to seasoned fighters. Together, they became the most feared team of assassins in Landria, surviving longer that most in their profession by virtue of excellent fighting skills, legendary bravado, peerless strategy, and an uncanny synchronicity.
As the threads of a new plot come together revealing disloyalty among the priests and generals, Ridge and Rett once again find themselves on the run, hoping they and their allies can figure out the Witch Lord’s latest scheme before it costs them their lives—and the king his throne.
First in the new Assassins of Landriaseries from the award-winning, bestselling author of Scourge: A Novel of Darkhurst, and the Chronicles Of The Necromancerbooks!
Friends since their orphanage childhood, Joel “Ridge” Breckinridge and Garrett “Rett” Kennard rose through the ranks of the Landrian army together, from teenaged conscripts to seasoned fighters. Together, they became the most feared team of assassins in Landria, surviving longer that most in their profession by virtue of excellent fighting skills, legendary bravado, peerless strategy, and an uncanny synchronicity. Henri, their long-suffering squire, tends to the thankless jobs of provisioning and logistics, while Ridge and Rett fight and recover.
When wandering mystic Yefim Makary becomes the darling of disenchanted aristocrats, Rett and Ridge fear Makary—or the Witch Lord, as his followers call him—is a threat to the crown. As treasonous whispers spread, Ridge and Rett go rogue to stop the threat, save the kingdom and protect the king—while landing on the “Most Wanted” list themselves!
Gail Z. Martin writes urban fantasy, epic fantasy, steampunk and more for Solaris Books, Orbit Books, Falstaff Books, SOL Publishing and Darkwind Press. Urban fantasy series include Deadly Curiosities and the Night Vigil (Sons of Darkness). Epic fantasy series include Darkhurst, the Chronicles Of The Necromancer, the Fallen Kings Cycle, the Ascendant Kingdoms Saga, and the Assassins of Landria.
Together with Larry N. Martin, she is the co-author of Iron & Blood, Storm & Fury (both Steampunk/alternate history), the Spells Salt and Steel comedic horror series, the Roaring Twenties monster hunter Joe Mack Shadow Council series, and the Wasteland Marshals near-future post-apocalyptic series. As Morgan Brice, she writes urban fantasy MM paranormal romance, with the Witchbane, Badlands, Treasure Trail, Kings of the Mountain and Fox Hollow series. Gail is also a con-runner for ConTinual, the online, ongoing multi-genre convention that never ends.
Main character description (short). The Rebirth of the Fallen series is told through multiple points of view. In this first book, we align most closely with Malcolm, a teenage orphan, as he is possessed by an ancient spirit that begins to teach him necromancy.
Synopsis:
Brief Excerpt 250 words:
Malcolm saw the painting vividly, despite the distance. It depicted a noble white horse, with a mane that looked to be spun from slender strands of sun-kissed gold. A long, silver horn stretched out from the horse’s forehead. There was a background, but Malcolm barely registered it. The horse was so incredibly vibrant that it glowed. It was as if its majesty was so great that it pulled the color and light out of everything else around it.
Malcolm’s heart pounded in his chest. He could feel the painting calling to him. His head started throbbing. He burst into tears as he walked towards it. It took him a moment to recognize that the emotions he was feeling weren’t his own. Those feelings belonged to the Other.
“Please,” the voice implored him, “let me touch it?”
Malcolm continued to walk toward the painting. It seemed to look at him as he got closer. He looked back at the Chancellor, but the old man merely smiled and nodded. He felt a warmth wash over his body as he got even closer. He reached out. He was only a few steps away when he heard himself speak. The Other was controlling Malcolm’s mouth, speaking through him.
“I tried. We tried.”
“I know,” came the response. It was ethereal and musical. Beautiful and terrifying. Malcolm somehow knew that only he and the Other were hearing it. Tears poured down his cheeks. “You did everything you could, dark one. You were betrayed. We all were.”
Why should readers buy this book (50 words max)?
Citadel of the Fallen is the exciting start of the much larger story told across the Rebirth of the Fallen series. Vivid and terrifying, but with an emotional depth that will keep readers yearning for more, JR Konkol weaves a complex tale, with a delicate balance of cinematic action, and political intrigue.
A vast, fallen world, with even deeper mysteries is waiting, just a few clicks away. Unlock it today!
I live in the Rebirth of the Fallen series. I’m summoned by Cinderhorn, in book 1, but you really don’t get to meet me until book 2.
Tell us about yourself:
I’m an over nine centuries old succubus, and I’m tired. I’ve been banished twice, and I don’t think I can endure another century of torture. This recent summoning is my last chance to make a life for myself, and I’ll let nothing stand in my way.
What are your greatest strengths and weaknesses?
I spent my second century of banishment mastering several magical schools, including healing. It is quite rare for demons. Being ancient, I know many lost rituals, and approach my illusions and charms with a patience and attention to detail all but lost to younger demons.
Name three important people/creatures/institutions in your world (such as lovers, pets, government institutions, leaders, gods etc).
First, I want to acknowledge my summoner, Cinderhorn. He is an honorable and powerful demon.
I have become quite involved with Derregain’s hospital, the House of Healing. Initially, the sprawling building seemed a perfect place to hide, with the side-benefit of readily available blood and sacrifices, but after essentially taking the place over, I take pride in it.
I have recently taken a lover. Achillion, the Governor of Derregain, and I became somewhat intertwined. He spared my life after I barely survived my battle with Bonewalker, an enormous demon looking to claim the bounty on my head. I saved his life from an angry mob of drugged-up, crazed psycho children. He helped me defeat the moist meat monster… what can I say… we make a good team… and I think his cross dressing is adorable!
What does ‘heroism’ mean to you?
It means not taking the easy way out. It means crawling through the dust, no matter how exhausted, until you somehow make it back to the surface.
What do you think of your ‘creator’?
I have no creator.
Give us your favourite piece of advice:
Never sell yourself short. I’m just a lowly fourth order demon, yet I’ve accomplished things demon lords have failed to do. Don’t ever let someone else define you. You are as weak or as powerful as you want to be.
Hell is a real place. Anyone who has broken a commandment winds up there. That’s pretty much everybody.
Satan is the boss. You’re okay until you’re not. But never fear, all your friends are here. As well as everyone you’ve ever heard of.
For what they have been up to lately, be sure to check in. Thrill to new stories by Hell’s damnedest: Janet Morris, Andrew P Weston, Michael H. Hanson, S. E. Lindberg, Joe Bonadonna, Chris Morris, and Richard Groller.
Please introduce yourself (250 words or so): I am a self-published author from Southeastern Wisconsin. I started writing my first novel in 2014, and since then have published 5 within the Ascent Archives. I love spending time outdoors hiking or canoeing. One of my favorite things to do in writing is experiencing as much as I can in real life to what I’m writing about. I picked up archery to better write about it. I have been an avid horse lover for years, using my experience working with horses in my books. I also spent some time sailing on a Schooner in college and used that when writing about different ships and crews. I find it’s the easiest to help readers connect to my writing when it comes from personal experience.
Tell us about your book(s) – title, genre etc (short): I have written five books in the Ascent Archives. Blood-Stained Heir, Dead King’s War, Primordial Judge, and Brother’s Promise are books 1-4 and comprise the main series. They follow a wide cast of charaters as two nations are at war with one another. Book 5, Lost Lore of Draxos, is a collection of short stories following charactesr from the main series. Many of them are backstories and histories that are hinted at. All the stories are Epic Fantasy as a broad genre, but specifically NobleDark. (Noblebright/GrimDark combined). There is darkness in the world as a whole, but they’re stories about heroes and good people fighting against evil.
When did you start your writing adventure? What was the inspiration for it? I started writing this series in 2014. The inspiration actually came from my childhood. When I was young, my brother and I would play with toy figurines together and we would create these in depth stories and characters. It was during that time that I started creating some of these characters, the world, and the conflict.
What writing plans do you have for the future? I am currently writing a spinoff series. It follows some familiar characters on a new adventure. It is looking to be a trilogy, and I can’t give away too much yet but the plans are to release it in Spring 2023.
What do you like to read? I love reading epic fantasy, specifically grimdark and noblebright. I try to read books similar to mine, because that’s what I enjoy but also to see what other authors are writing. I love finding stories with unique magic systems and worlds that I haven’t seen before. The more unique, the better.
What piece of advice do you wish you’d had when you’d started your writing adventure? The biggest thing I wish I knew was that no two writing journeys are the same. I struggled right away in writing when I followed others authors who started at the same time, and they published books faster than I ever could. I tried to rush my publishing to keep up, but couldn’t sustain it. I had to take a pause, and look at what worked for me. I’ve come up with a plan that fits my author career, and I’ve stopped trying to compare my journey to those of other authors.
Author bio
T. Norman, self-published author of the Ascent Archives, grew up in small town Minnesota where his passion for reading and immersing himself in to the fantasy worlds of his childhood grew in to creating and writing his own stories. T. Norman’s series, the Ascent Archives, was first formed during his childhood playing toys with his brother, and now it is set to become a four part series. With experience in a variety of fields, writing has become his passion. T. Norman currently lives with his wife, two children, and dog in southeast Wisconsin.
and book synopsis
After the sudden death of his beloved wife, Rysh Trell struggles to keep his life together and devotes everything to raising their son. When the King of Ansaroth seeks vengeance for the murder of his father, Rysh is forced to defend his home and family again.
As an army pursues him across Ansaroth, Rysh fights to honor a promise he made to a dying friend. With little hope of survival, he searches deep inside to find the soldier he spent years burying away.
Will Rysh keep his promise, or will evil forces stop him from reaching his goal?
Excerpt – So Many Nights, So Many Sins – A Vampire’s Tale
From Dark Tales and Twisted Verses (c) A. L. Butcher
Amber firelight flickered in the small grate, casting a dancing pattern on the grubby walls of the cellar-bar known as The Cavern. It was, some said, hypnotic; others said the fire heard and saw all – for even in summer it was never truly out, merely banked to embers. Fire had been the friend and enemy of man since Prometheus snatched it from the gods, and this particular blaze had been smouldering for years. Some said decades, even centuries, and that it watched all that went on. Whether this was true Wolfgang had no idea, but it was not a normal fire, and such tales served his purpose.
The Cavern had stood on this spot for at least three hundred years, and before this, various structures from longhouse to army tent to inn had been in the vicinity. This land was old, saturated with history. And blood. Battles had been fought, lives taken, lost and even given and through it, all the Cavern stood in one form or another, and its fire burned. Creatures who lived in the twilight world of the undead were drawn to this place. Perhaps it was the blood, perhaps there was something special here. Life was a lure, to those who possessed a parody of it, but in truth, no one really knew or dared to discover. It was the sort of place no one asked too many questions or expected honest answers and so those patrons with things to hide and enemies aplenty caroused in The Cavern in an uneasy truce. The fire saw all, and so did its current keeper. For now, both the fire and The Cavern had Wolfgang’s undead patronage, and both knew it.
Wolfgang Feuerleiben turned his bright hazel eyes despondently towards the blaze and shivered; as usual, he could not seem to get warm even close as he was to it. This place, generally, was cold, as old buildings often were, even with the impressive blaze. Wolfgang had no internal heat, nor did any of his kind; but habits are hard to shake and even a vampire likes to be warm. Bodies with no inward heat found themselves stiff and slow and it wasn’t like a vampire could bask in the sun. Wolfgang surmised it was a throwback to his human past. Memories faded, became corrupted or were forgotten; it was a curse and a blessing – an elder had told him. Wolfgang considered this – ‘memories went with morality. One could not be haunted if one had no memory of past sins and past transgressions’ the Elder had said. Yet almost all his kind suffered nightmares – or rather daymares and the Vampire Scholar who’d propounded his theory had died raving in a fire of his own making. Driven mad by the guilt of split blood. It was hard to be a monster. And much, much harder to be a monster pretending to be a man.
Synopsis
Dark tales of ghosts of war, blood from the Autumn of Terror, the wrath of nature, an unusual murder and a cynical vampire. Twisted poetry of loss and mayhem. Some adult themes and language.
Winner of the NN Light Book Heaven Award for Short Stories 2021